Winning With Numbers


Owner and founder Ben has a long and successful career in the education industry, including being part of the team behind Big Maths, which many parents will recognise. After going it alone, he came up with the idea for Winning With Numbers, a platform targeted at schools using the national curriculum to ensure that each level correlates with what is being taught in the classroom.

The new digital education platform aims to teach primary school children maths in a completely new and engaging way that will make learning fun, targeting schools while also giving options for parents with young children as well as private tutors.

When approached, it was agreed that we would work with Ben to bring his idea to life by creating an educational web application that will be used as a platform that can be used by children across the country, giving insight to their teachers, department heads and parents to further support their learning. In addition to this, we created the brand identity and a brochure website to promote the platform.



Before starting the platform and brochure website, Winning With Numbers needed to have branding and assets that would speak to their target audience and give consistency through the project and brand. This included creating:

  • A Logo
  • Colour Palette
  • Iconography
  • A Digital Mascot
  • Branding Guidelines

To create this platform our team decided that the best solution was to build it on the Symfony-based open source CMS, Sulu, with Vue.js used for the frontend. This was due to the fact that these frameworks allowed us to develop a platform with complex logic and integrations, without limiting the possibilities, and that allows for significant scale in the future. For the brochure website, on the other hand, we used WordPress as it enables our team to create an engaging website that can be managed day-to-day by the WWN team. 

It was important to ensure that the platform reflected the new curriculum as well as giving teachers the features they need to track the progress of each individual pupil, view their results and track class/year group progress. There are 300 steps, known as ‘wins’, for children to take part in. These ‘wins’ are a mix of practice and test questions and are fast-paced, immersive and interactive, meaning that it feels more like a challenging game rather than traditional learning. At the same time, teachers can see where students may be struggling or need further support, allowing them to plug the knowledge gap before going back to complete the ‘win’.

In addition to teachers being able to view the progress of their learners, set targets and timers based on the child's ability and needs. They can also give this view to heads of departments so that overall strategy can be reviewed as well as a class by class performance. Parents and private tutors can also be given access to know what should be worked on at home and support children outside of school.

Due to the completely new and unique syllabus element, the digital platform had to be truly bespoke with excellent communication throughout between our team and Ben so that not only did we get his vision right but the platform aligned with educational goals.

This project has taken over a year, with our team dedicating thousands of hours all the way from scope through to design, creation and testing, so we’re pleased to be launching this disruptive education platform to the market in 2022.


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01Good fit?

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02Your brief

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03The process

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